An Eccentric haunted house owner invites a group of hapless teens to play the terrifying game known as Charlie Charlie, overnight in the many attractions his house has to offer. While the game is meant to be a mere spectacle of spooky fun, it soon turns into a true nightmare leaving the teenagers, and the owner, battling for their lives.
The Blackmon family subsist in their car following the recession, desperate to keep up appearances and reclaim their silent dignity as a stable unit.
Abducted couples are victims of medical experiments that mutate their minds with supernatural abilities. As their mental capacities increase, so does the danger from something evil that is not of flesh and blood.
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